VR experience going after the Rover Curiosity discoveries
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Virtual Reality, Google Cardboard, Unity, UX/UI
2021
Mars project exploits Virtual Reality to help kids learn about the characteristics and peculiarities of Mars by directly experiencing the environment of the planet.
Project realised in collaboration with: Eleonora Nava, Emanuele Ceccherini and Letizia Dalla Ricca.
Concept
Kids aged between 8 and 14 years old begin the exploration of the martian surface by following the rover Curiosity's path and interacting with it to gain information and engagingly learn about the planet. Given our target users, we chose to develop the VR experience for Google Cardboards, in order to deliver an engaging, yet accessible experience. To be able to explain a difficult concept more clearly, we enhanced the Rover to be able to display holograms in space.
Onboarding
Informative scenario
This scene helps the user understand the basic information about Mars through the comparison with a more familiar environment like Earth.
The kid will get acquainted with differences of gravity, orbits time and size of the planets.
Korolev crater
In this scenario, the user can discover different types of rock found on Mars, as well as how ice was discovered in the crater. When following the Rover, at one point, the scene becomes dark, simulating the night on Mars.
Olympus Mons
Here it is shown the highest mountain in the solar system. With the help of holograms, we put in comparison Olympus with Everest. In this scenario, when moving toward the Olympus, the user finds himself in a sandstorm, a typical natural phenomenon that happens on the planet.
Development
The concept, the storytelling and the research was collectively taken on by the group. I was responsible for developing the main interactions in the VR space. I worked with Unity to design the 2D interface, the events such as the sandstorm, the sunrise, the duststorm an so on. I also worked on the animations of the Rover, the sounds and the changes between the scenes.
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